Wanted to note here that screenrotation is possible with 770 hardware (without speed or memory loss). Let's hope to see this candy soon in MAEMO releases :-) Thanks to Mallum for telling me howto fix mouse coord rotation!
6 comments:
Anonymous
said...
"without speed or memory loss"
Are you sure? That's not what the devs claim. See
https://maemo.org/bugzilla/show_bug.cgi?id=100#c4
As a left hander I would be happy if it were true.
Yes I am, mem and speed loss comes only if you use the shadowbuffer (software implementation) to do the rotation. This one is hw based and will be there in some point for sure!
Oh for crying out loud, if you got code, submit it as patch to that bug.
No doubt it will "eventually" get there even without, but if you have a working implementation, there's no reason for causing a delay by waiting for them to reimplement the wheel.
> Oh for crying out loud, if you got code > submit it as patch to that bug.
I'll see if I could try pushing this again. You know, I'm just a developer so I don't make decisions what goes in and what goes not, these decisions are made based on needs .. maybe there is just no need for that.
6 comments:
"without speed or memory loss"
Are you sure? That's not what the devs claim. See
https://maemo.org/bugzilla/show_bug.cgi?id=100#c4
As a left hander I would be happy if it were true.
> Are you sure?
Yes I am, mem and speed loss comes only if you use the shadowbuffer (software implementation) to do the rotation. This one is hw based and will be there in some point for sure!
Does the hw natively support randr rotation? Got any code? ;-)
> Does the hw natively support randr
> rotation?
yes it does
> Got any code? ;-)
heh :) eventually the feature will be there!
Oh for crying out loud, if you got code, submit it as patch to that bug.
No doubt it will "eventually" get there even without, but if you have a working implementation, there's no reason for causing a delay by waiting for them to reimplement the wheel.
> Oh for crying out loud, if you got code
> submit it as patch to that bug.
I'll see if I could try pushing this again. You know, I'm just a developer so I don't make decisions what goes in and what goes not, these decisions are made based on needs .. maybe there is just no need for that.
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