Monday, October 24, 2005

3D

Yesterday I experimented a bit with TinyGL (software implementation of 'most important' opengl commands) and Nokia 770. I modified TinyGL to open window in fullscreen mode. Wireframe objects were running fast and I am planning to make a 'asteroids' clone using this, lighting and shading produced problems ... framerate goes down like cows tail, I'm not sure yet is it the floating point calculation or blitting speed in general but I will investigate it. Patch will be submitted here when I have something nice done :-)

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